


We will be taking key learnings from this game into future products. We set out to create a vertical, close-quarters, and fast-paced shooter experience and we are extremely grateful to our community for joining us on our journey. We have made the difficult decision to end development of Hyper Scape and shut the game down as of April 28th. Players have two different ways to claim victory, either by picking up and carrying the crown for 45 seconds or by being the last player or squad standing. At the end of a Hyper Scape match, the climatic showdown phase starts when the Hyper Scape crown spawns on the map. Hyper Scape innovates and twists the battle royale formula in many ways, such as the unpredictable Decay which dissolves the map of Neo-Arcadia into different patterns, or the unique Echo mechanic that keeps players active in the battle even when they’re down. All Hacks and weapons can be upgraded through the Fusion mechanic to produce more powerful iterations of the pre-existing item. Laying down a mine, seeking an enemy, protecting the squad with a big wall or turning invisible to sneak up on opponents are just a few examples of the Hacks players can combine and swap effortlessly. Hacks grant offensive and defensive capabilities to suit all playstyles. Hyper Scape introduces Hacks, abilities that players can loot in the world the same way they do weapons.

Three-player squads and solo players can dive into the futuristic virtual city of Neo- Arcadia to engage in dynamic firefights, quickly transitioning from narrow streets to open rooftops and deadly interiors. Hyper Scape was designed from the ground up as an intense, vertical and fast-paced battle royale experience.
